Walkthroughs
Complete step-by-step examples and how-tos. Each one is run end to end, with the real output of each tool quoted, including where the result is surprising.
Coordinate orientation demo. One monkey mesh from Blender through the Sample Viewer to Gazebo and RViz, showing the coordinate convention at each step and the rotation each consumer needs.
Exporting from Blender. The export defaults that produce most of the defects we see, and what to do instead.
Checking a delivery. The four conformance questions, what answers each, and how to read
gltf-checkoutput.BlueBoat walkthrough. The workflow applied to the BlueBoat chassis and propellers, step by step, as the pilot runs. In progress.
- Coordinate system orientation demonstration
- Exporting from Blender
- The export dialog
- Author in Blender’s own convention, and let the exporter convert
- Clear location and rotation, apply scale, before exporting
- Where the origin goes is not yours to choose
- Name the object, not the mesh
- Metalness is the defect that keeps recurring
- Texture format is decided by the source image
- Transparency is per material, not per pixel
- Turn on Apply Modifiers
- Keep the authoring source, outside the simulation repository
- Versions
- Importing the Gazebo Material in Blender
- Using the Gazebo Material
- Checking a delivery
- BlueBoat gltf Walkthrough